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Sniper 3d srm19 4500 dmg
Sniper 3d srm19 4500 dmg









sniper 3d srm19 4500 dmg

Each variant can only be used to fire a specific ammo type.

sniper 3d srm19 4500 dmg sniper 3d srm19 4500 dmg

Grenade launcher: A device used to launch munitions with the same effects as hand grenades (explosive, smoke, stun and sleeping gas), depending on the variant.Mounting an underbarrel weapon adds the GMP and materials cost of using that weapon to the cost of using the host weapon. On weapons other than the G44 series, mounting an underbarrel accessory other than a grip will generally preclude the use of any magazine larger than the standard one for that weapon. Underbarrel weapons: Various weapons which can be mounted under the handguard of a rifle or sniper rifle with an underbarrel mounting point.A weapon with two scope mounts can only use them if the front mount is a dot sight or night-vision sight, and the rear a magnifier or 3x Short Scope. Pistols and submachine guns have a more limited sight selection than other weapons, only able to use dot and low-magnification short scopes, while other weapons can use a much wider selection with various reticle designs, some with additional rangefinding functions. Sight: Weapons can have up to two mounting points for sights.Precludes the use of a laser or light on submachine guns, but occupies a different slot on other weapons. Grip: A foregrip which stabilizes the weapon and reduces the accuracy penalty associated with firing while moving.Almost always only mounts to variants of that specific weapon (eg AM D114 compensator only mounts to other AM D114 variants). Compensator/Muzzle Brake/Recoil Dampening Muzzle: Accessory that improves shot grouping for the weapon.

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In most cases, once the Customize option is unlocked, the player is free to swap non-integral suppressors between weapons of the same type (pistol/SMG, shotgun, rifle/sniper rifle/machine gun and anti-materiel rifle) provided their barrel can accept muzzle accessories, though some weapons like the Riot SMG and UN-ARC NL have their suppressor locked. Some weapons feature integral suppressors which do not degrade. To preserve durability when stealth is not required, it can be attached or removed via the weapon menu. Durability is determined by the grade of the suppressor and usually finite (ranked as low, medium or high), after which the device is lost. Suppressor: A noise suppression device that reduces gunshot sound and muzzle flash.Occupies the underbarrel mount on pistols and submachine guns, and a dedicated side mount on other weapons. Laser: A laser aiming module which projects a visible beam for improved over-shoulder aiming at close range: the beam is more visible when using NVGs.Pistols and SMGs can use a combined laser/light module with both functions. On pistols and submachine guns the light occupies an underbarrel mount point, while on larger weapons it uses a dedicated side mount. You can blind an enemy by pointing a weapon at them with its light on, though the light makes you more visible to the enemy. Lights can be turned ON/OFF in the weapon menu, or by pressing the right directional button while you have a weapon readied. Light: A tactical light mounted on a gun.Similiar to drug items, each ability activation consumes an associated parasite cartridge and the effect can be stacked. Only one of these abilities can be used at a time. Temporarily grants the player one of three abilities used by encountered units of the Skulls Unit: The creation of a mist that lowers enemy vision like a sandstorm, defensive plating mimicing that of the armor Skulls, or camouflage that turns the player translucent. When discovering an FOB intruder, Security Team staff will use Stealth Camo for a fixed time. Mission Complete Rank Restricted to A or Below * Will be equipped by guards when SECURITY SETTINGS are set to Lethal. The standard Sneaking Suit with bulletproof ceramic plates fitted/inserted throughout to act as heavy combat protective gear, greatly increasing protection for the wearer.











Sniper 3d srm19 4500 dmg